glLoadMatrixd, glLoadMatrixf

[New - Windows 95, OEM Service Release 2]

The glLoadMatrixd and glLoadMatrixf functions replace the current matrix with an arbitrary matrix.

void glLoadMatrixd(

    const GLdouble *m

 

   );

 

 

void glLoadMatrixf(

    const GLfloat *m

 

   );

 

 

Parameters

m

A pointer to a 4x4 matrix stored in column-major order as 16 consecutive values.

 

Remarks

The glLoadMatrix function replaces the current matrix with the one specified in m. The current matrix is the projection matrix, modelview matrix, or texture matrix, determined by the current matrix mode (see glMatrixMode20CZ15).

The m parameter points to a 4x4 matrix of single- or double-precision floating-point values stored in column-major order. That is, the matrix is stored as follows:

{bmc bm29.WMF}

The following functions retrieve information related to glLoadMatrix:

glGet8KNKTW with argument GL_MATRIX_MODE

glGet with argument GL_MODELVIEW_MATRIX

glGet with argument GL_PROJECTION_MATRIX

glGet with argument GL_TEXTURE_MATRIX

 

Error Codes

The following are the error codes generated and their conditions.

Error Code

Condition

GL_INVALID_OPERATION

glLoadMatrix was called between a call to glBegin and the corresponding call to glEnd.

 

See Also

glBegin, glEnd, glLoadIdentity, glMatrixMode, glMultMatrix, glPushMatrix