glGenTextures

[New - Windows 95, OEM Service Release 2]

The glGenTextures function generates texture names.

void glGenTextures(

    GLsizei n,

 

    GLuint * textures

 

   );

 

 

Parameters

n

The number of texture names to be generated.

textures

A pointer to the first element of an array in which the generated texture names are stored.

 

Remarks

The glGenTextures function returns n texture names in the textures parameter. The texture names are not necessarily a contiguous set of integers, however, none of the returned names can have been in use immediately prior to calling the glGenTextures function. The generated textures assume the dimensionality of the texture target to which they are first bound with the glBindTexture1315E22 function. Texture names returned by glGenTextures are not returned by subsequent calls to glGenTextures unless they are first deleted by calling glDeleteTexturesHWPM3I.

You cannot include glGenTextures in display lists.

 

Note  The glGenTextures function is only available in OpenGL version 1.1 or later.

 

The following function retrieves information related to glGenTextures:

glIsTexture1GQJBZ5

 

Error Codes

The following are the error codes generated and their conditions.

Error Code

Condition

GL_INVALID_VALUE

n was a negative value.

GL_INVALID_OPERATION

glGenTextures was called between a call to glBegin and the corresponding call to glEnd.

 

See Also

glBegin, glBindTexture, glDeleteTextures, glEnd, glGet, glGetTexParameter, glIsTexture, glTexImage1D, glTexImage2D, glTexParameter