glDepthFunc  325Y8G5

[New - Windows 95, OEM Service Release 2]

The glDepthFunc function specifies the value used for depth-buffer comparisons.

void glDepthFunc(

    GLenum func

 

   );

 

 

Parameters

func

The depth-comparison function. The following symbolic constants are accepted.

Symbolic Constant

Meaning

GL_NEVER

Never passes.

GL_LESS

Passes if the incoming z value is less than the stored z value. This is the default value.

GL_EQUAL

Passes if the incoming z value is equal to the stored z value.

GL_LEQUAL

Passes if the incoming z value is less than or equal to the stored z value.

GL_GREATER

Passes if the incoming z value is greater than the stored z value.

GL_NOTEQUAL

Passes if the incoming z value is not equal to the stored z value.

GL_GEQUAL

Passes if the incoming z value is greater than or equal to the stored z value.

GL_ALWAYS

Always passes.

 

 

Remarks

The glDepthFunc function specifies the function used to compare each incoming pixel z value with the z value present in the depth buffer. The comparison is performed only if depth testing is enabled. (See glEnable194O61P with the argument GL_DEPTH_TEST.)

Initially, depth testing is disabled.

The following functions retrieve information related to glDepthFunc:

glGet with argument GL_DEPTH_FUNC

glIsEnabled with argument GL_DEPTH_TEST

 

Error Codes

The following are the error codes generated and their conditions.

Error Code

Condition

GL_INVALID_ENUM

func was not an accepted value.

GL_INVALID_OPERATION

glDepthFunc was called between a call to glBegin and the corresponding call to glEnd.

 

See Also

glBegin, glDepthRange, glEnable, glEnd, glGet, glIsEnabled