glColorSubTableEXT

[New - Windows 95, OEM Service Release 2]

The glColorSubTableEXT function specifies a portion of the targeted texture s palette to be replaced.

void glColorSubTableEXT(

    GLenum target,

 

    GLsizei start,

 

    GLsizei count,

 

    GLenum format,

 

    GLenum type,

 

    const GLvoid * data

 

   );

 

 

Parameters

target

The target paletted texture that is to have its palette changed. Must be TEXTURE_1D or TEXTURE_2D.

start

The starting palette index entry of the palette to be changed.

count

The number of palette index entries of the palette to be changed beginning at start. The count parameter determines the range of palette index entries that are changed.

format

The format of the pixel data. The following symbolic constants are accepted:

GL_RGBA

Each pixel is a group of four components in the following order: red, green, blue, alpha. The RGBA format is determined in this way:

1. The glColorSubTableEXT function converts floating-point values directly to an internal format with unspecified precision. Signed integer values are mapped linearly to the internal format such that the most positive representable integer value maps to 1.0, and the most negative representable value maps to - 1.0. Unsigned integer data is mapped similarly: the largest integer value maps to 1.0, and zero maps to 0.0.

2. The glColorSubTableEXT function multiplies the resulting color values by GL_c_SCALE and adds them to GL_c_BIAS, where c is RED, GREEN, BLUE, and ALPHA for the respective color components. The results are clamped to the range [0,1].

3. If GL_MAP_COLOR is TRUE, glColorSubTableEXT scales each color component by the size of lookup table GL_PIXEL_MAP_c_TO_c, then replaces the component by the value that it references in that table; c is R, G, B, or A, respectively.

4. The glColorSubTableEXT function converts the resulting RGBA colors to fragments by attaching the current raster position z-coordinate and texture coordinates to each pixel, then assigning x and y window coordinates to the nth fragment such that

x (n)  = x (r)  + n mod width

y (n)  = y (r)  +   n/width  

where (x (r) , y (r) ) is the current raster position.

5. These pixel fragments are then treated just like the fragments generated by rasterizing points, lines, or polygons. The glColorSubTableEXT function applies texture mapping, fog, and all the fragment operations before writing the fragments to the frame buffer.

GL_RED

Each pixel is a single red component.

The glColorSubTableEXT function converts this component to the internal format in the same way that the red component of an RGBA pixel is, then converts it to an RGBA pixel with green and blue set to 0.0, and alpha set to 1.0. After this conversion, the pixel is treated just as if it had been read as an RGBA pixel.

GL_GREEN

Each pixel is a single green component.

The glColorSubTableEXT function converts this component to the internal format in the same way that the green component of an RGBA pixel is, and then converts it to an RGBA pixel with red and blue set to 0.0, and alpha set to 1.0. After this conversion, the pixel is treated just as if it had been read as an RGBA pixel.

GL_BLUE

Each pixel is a single blue component.

The glColorSubTableEXT function converts this component to the internal format in the same way that the blue component of an RGBA pixel is, and then converts it to an RGBA pixel with red and green set to 0.0, and alpha set to 1.0. After this conversion, the pixel is treated just as if it had been read as an RGBA pixel.

GL_ALPHA

Each pixel is a single alpha component.

The glColorSubTableEXT function converts this component to the internal format in the same way that the alpha component of an RGBA pixel is, and then converts it to an RGBA pixel with red, green, and blue set to 0.0. After this conversion, the pixel is treated just as if it had been read as an RGBA pixel.

GL_RGB

Each pixel is a group of three components in this order: red, green, blue.

The glColorSubTableEXT function converts each component to the internal format in the same way that the red, green, and blue components of an RGBA pixel are. The color triple is converted to an RGBA pixel with alpha set to 1.0. After this conversion, the pixel is treated just as if it had been read as an RGBA pixel.

GL_BGR_EXT

Each pixel is a group of three components in this order: blue, green, red.

GL_BGR_EXT provides a format that matches the memory layout of Windows device-independent bitmaps (DIBs). Thus your applications can use the same data with Win32 function calls and OpenGL pixel function calls.

GL_BGRA_EXT

Each pixel is a group of four components in this order: blue, green, red, alpha.

GL_BGRA_EXT provides a format that matches the memory layout of Windows device-independent bitmaps (DIBs). Thus your applications can use the same data with Win32 function calls and OpenGL pixel function calls.

type

The data type for data. The following symbolic constants are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, and GL_FLOAT.

The following table summarizes the meaning of the valid constants for the type parameter.

Constant

Meaning

GL_UNSIGNED_BYTE

Unsigned 8-bit integer

GL_BYTE

Signed 8-bit integer

GL_UNSIGNED_SHORT

Unsigned 16-bit integer

GL_SHORT

Signed 16-bit integer

GL_UNSIGNED_INT

Unsigned 32-bit integer

GL_INT

32-bit integer

GL_FLOAT

Single-precision floating-point value

 

data

A pointer to the paletted texture data. The data is treated as single pixels of a 1-D texture palette entry for a palette entry.

 

Remarks

The glColorSubTableEXT function specifies portions of the current targeted texture s palette to be replaced. Unlike glColorTableEXTB1FJRZ, you cannot specify the target parameter to be a proxy texture palette.

 

Note  The glColorSubTableEXT function is an extension function that is not part of the standard OpenGL library but is part of the GL_EXT_paletted_texture extension. To check whether your implementation of OpenGL supports glColorSubTableEXT, call glGetStringLYLZTA(GL_EXTENSIONS). If it returns GL_EXT_paletted_texture, glColorSubTableEXT is supported. To obtain the function address of an extension function, call wglGetProcAddress3OLY9MK.

 

Error Codes

The following are the error codes generated and their conditions.

Error Code

Condition

GL_INVALID_VALUE

start or count was an invalid integer.

GL_INVALID_ENUM

target, format, or type was not an accepted value.

GL_INVALID_OPERATION

glColorSubTableEXT was called between glBegin and glEnd pairs.

 

See Also

glBegin, glColorTableEXT, glEnd, glGetColorTableEXT, glGetColorTableParameterfvEXT, glGetColorTableParameterivEXT, glGetString, wglGetProcAddress