INPUT_RECORD
The INPUT_RECORD
structure is used to report input events in the console input buffer. These
records can be read from the input buffer by using the ReadConsoleInput or PeekConsoleInput function, or written to
the input buffer by using the WriteConsoleInput function.
typedef struct _INPUT_RECORD { // ir
WORD
EventType;
union {
KEY_EVENT_RECORD KeyEvent;
MOUSE_EVENT_RECORD MouseEvent;
WINDOW_BUFFER_SIZE_RECORD WindowBufferSizeEvent;
MENU_EVENT_RECORD MenuEvent;
FOCUS_EVENT_RECORD FocusEvent;
} Event;
} INPUT_RECORD;
Members
EventType
Identifies
the type of input event and the event record stored in the Event member.
This member
can have one of the following values:
|
Value |
Meaning |
|
KEY_EVENT |
|
|
|
The Event
member contains a KEY_EVENT_RECORD structure with information about a keyboard
event. |
|
MOUSE_EVENT |
|
|
|
The Event
member contains a MOUSE_EVENT_RECORD structure with information about a mouse
movement or button press event. |
|
WINDOW_BUFFER_SIZE_EVENT |
|
|
|
The Event
member contains a WINDOW_BUFFER_SIZE_RECORDJTRHSI structure with information about the new
size of the screen buffer. |
|
MENU_EVENT |
|
|
|
The Event
member contains a MENU_EVENT_RECORD structure. These events are used internally
and should be ignored. |
|
FOCUS_EVENT |
|
|
|
The Event
member contains a FOCUS_EVENT_RECORD structure. These events are used internally
and should be ignored. |
Event
Contains a KEY_EVENT_RECORD,
MOUSE_EVENT_RECORD, WINDOW_BUFFER_SIZE_RECORD, MENU_EVENT_RECORD,
or FOCUS_EVENT_RECORD structure, depending on the event type specified
by the EventType member.
See Also