Simple Debugging with AllocConsole
If you are familiar with the AllocConsole() Windows API then you have more than likely had a need to create a console for a windows (as opposed to console) application. And since you opted to do it programmatically, I can assume that you only want the console open some of the time – and probably for debugging purposes.
Annoyingly, if you open a console from within a windows application, the only way to write to it is by calling WriteFile() and read using ReadFile() - passing them both a handle acquired via GetStdHandle(). This really screws up my debugging because I use printf() for all of my verbose logging. Printf allows me to cleanly format my output with line breaks, tabs and numeric formatting – WriteFile() doesn't take any of these formatters, thereby forcing me to fall back to sprintf() to build formatted strings and then pass them to WriteFile().
Fortunately - hope is not lost! We can get the actual OS file handle of the STD-I/O handles, open them as file descriptors and then redirect the I/O pointers - thus allowing you to use the same ol' Win32API you've become accustom to.
In short, with these two functions, you can Alloc a Console, redirect the I/O and continue using printf, gets, ect.Redirect stdout to the newly allocated console to that functions such as printf() can write to it:
int hCrt, i;
hCrt = _open_osfhandle((long) GetStdHandle(STD_INPUT_HANDLE), _O_TEXT);
hf = _fdopen(hCrt, "r" );
*stdin = *hf;
i = setvbuf(stdin, NULL, _IONBF, 0);
Redirect stdin to the newly allocated console to that functions such as gets() can read from it:
int hCrt, i;
hCrt = _open_osfhandle((long) GetStdHandle(STD_OUTPUT_HANDLE), _O_TEXT);
hf = _fdopen( hCrt, "w" );
*stdout = *hf;
i = setvbuf(stdout, NULL, _IONBF, 0);
Example usage and required include files:
int main(int argc, char *argv)
Is this code snippet, product or advice warrantied against ill-effect and/or technical malaise? No. No it's not! Not expressed - Not implied - not at all.